About The Series
As PCs, game consoles, and graphics cards become faster and more capable, the pressure on game developers to create new and interesting gaming experiences increases: timelines shorten, team sizes grow, and the content benchmark elevates. Despite these pressures, game programmers often find themselves isolated and reinventing the wheel. The Game Programming Gems series is designed to relieve these pressures by providing practical techniques that can be used to solve multiple problems.
The Gems 6 book is now available. This volume includes and all new selection of articles edited by the some of the best developers in the industry. Each section was selected, reviewed, and edited by an experienced section editor to ensure the consistency and quality of each section. In addition to the areas covered in previous volumes, we also added an all new section on Network and Multiplayer Games. The advent of network-capable consoles and the ever-growing online presence demand that we address the challenges of this growing field with its very own section.
If you're a game developer, this is a must have series. These books will help shorten your timelines and ultimately leave you with more time to design new and exciting features for your players to enjoy.